Most of serious issues are fixed, and most of games work pretty well. Circa 80 issues closed on the bug tracker during this stage. However, the situation is much better than with the previous release. In spite of my hard efforts compatibility level of Glide64 is still not reached. Since code of Glide64 and GLideN64 differs a lot these issues are hard to notice. I spent weeks on debugging since the previous release and all this time I stumble on issues in very core of the plugin's code. My estimation of that work was based on assumption that legacy code (that is original code of glN64 plugin) is correct and just incomplete. It was planned that the project will reach compatibility level of Glide64 within month or two. I need to say few words about situation with emulation errors. Since the plan for the previous release was not fulfilled on 100%, uncompleted works were moved to this stage. Lots of work need to be done in the plugin to support all the features of GlideHQ.Rewrite the GlideHQ submodule from the Glide64 project to add OpenGL texture formats.Add texture enhancement and hi-res texture load.According to the Plan, the following tasks were planned to accomplish: Today time is come for the second large beta release. The project is moving forward according to the “ Plan for Project Completion”.